Profile

Tom joined Northumbria University in February 2016, as a research assistant on the CuRAtOR: Challenging online feaR And OtheRing project, which aims to explore how new interactive digital experiences might be designed to counteract the problematic outcomes of Othering and fearful representations.
Having completed an undergraduate degree in Games Computing at University of Lincoln, Tom started working as a research assistant on the CuRAtOR project at the University of Lincoln in 2014. He moved to Northumbria University in February 2016 to join Professor Shaun Lawson in the newly formed Northumbria Social Computing Lab (NorSC Lab). He is currently finalising a MSc by Research at University of Lincoln on the subject of user-centred design of game analytics visualisations.
His research focuses on the societal and cultural impact of digital and social media technologies, visualisations and mapping of data, and the appropriation and usage of technology for political and activist purposes.

Primary

Username:
tom
Email:
tom.feltwell@northumbria.ac.uk
First Name:
Tom
Last Name:
Feltwell
Nickname:
tom
Display Name:
Tom Feltwell
Website:
https://www.northumbria.ac.uk/about-us/our-staff/f/tom-feltwell/
Description:
Tom joined Northumbria University in February 2016, as a research assistant on the CuRAtOR: Challenging online feaR And OtheRing project, which aims to explore how new interactive digital experiences might be designed to counteract the problematic outcomes of Othering and fearful representations. Having completed an undergraduate degree in Games Computing at University of Lincoln, Tom started working as a research assistant on the CuRAtOR project at the University of Lincoln in 2014. He moved to Northumbria University in February 2016 to join Professor Shaun Lawson in the newly formed Northumbria Social Computing Lab (NorSC Lab). He is currently finalising a MSc by Research at University of Lincoln on the subject of user-centred design of game analytics visualisations. His research focuses on the societal and cultural impact of digital and social media technologies, visualisations and mapping of data, and the appropriation and usage of technology for political and activist purposes.
Skip to toolbar