Profile

Prior to research I worked in the computer games industry for 12 years where I held positions ranging from games designer, graphics programmer and physics programmer before finalising my role as the technical lead of a small games studio. This experience included AA titles developed for PS3, Xbox and Wii and included feature films and world sporting events. I left the games industry but continue to blog and release indie games for iOS and Windows PC under the name BaaWolf. Games like Thatgamecompany’s Flower, and Osmos from Hemisphere Games continue to inspire my interest in this field. I entered into research three years ago and began to apply gaming technology and experience to creating digital prototypes. Magic Land: The Design and Evaluation of an Interactive Tabletop Supporting Therapeutic Play with Children used my own game engine and toolset to deliver a robust and polished digital prototype allowing research to concentrate on the important elements like producing new opportunities for play. I am continuing to develop innovative gaming technologies as my research agenda begins to focus on the experience of play in digital technologies.

Primary

Username:
gwood
Email:
gavin.wood@northumbria.ac.uk
First Name:
Gavin
Last Name:
Wood
Nickname:
Gavin
Display Name:
Gavin Wood
Website:
http://www.baawolf.com
Description:
Prior to research I worked in the computer games industry for 12 years where I held positions ranging from games designer, graphics programmer and physics programmer before finalising my role as the technical lead of a small games studio. This experience included AA titles developed for PS3, Xbox and Wii and included feature films and world sporting events. I left the games industry but continue to blog and release indie games for iOS and Windows PC under the name BaaWolf. Games like Thatgamecompany’s Flower, and Osmos from Hemisphere Games continue to inspire my interest in this field. I entered into research three years ago and began to apply gaming technology and experience to creating digital prototypes. Magic Land: The Design and Evaluation of an Interactive Tabletop Supporting Therapeutic Play with Children used my own game engine and toolset to deliver a robust and polished digital prototype allowing research to concentrate on the important elements like producing new opportunities for play. I am continuing to develop innovative gaming technologies as my research agenda begins to focus on the experience of play in digital technologies.
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