Loneliness is one of the most significant challenges facing Western society in the 21st century. Not only does research suggest that 1 in 10 people are lonely, our radically transforming society threatens to make the situation significantly worse. Increasingly large proportions of our lives are being lived in online environments, more people are now working from home, away from the social environment of the communal office, and workers are commonly expected to work away from home for protracted periods of time. The creation of a borderless Europe has also contributed to a more mobile workforce, where working away from home for periods of time is no longer unusual, especially for younger people. While much of the previous research on loneliness has focused upon chronic loneliness, it is this new breed of the ‘transient lonely’ that is more vulnerable to episodic periods of loneliness and it is the episodically lonely who are less likely to take steps to deal with bouts of loneliness.
LIDA seeks to map different experiences and responses to loneliness in both online and offline environments and, through the use of co-design and creative methodologies, explore the potential for creative interventions in online environments to help manage periods of loneliness by harnessing empathy for, and with, others. We intend to work with three temporarily separated groups: (i) migrant workers moving to the UK for employment; ii) young offenders who are being reintegrated into their communities, and; iii) personnel who are stationed temporarily overseas). By engaging with members of these communities throughout as co-researchers and co-designers, this project will establish new ways of using digital technology to address this emerging social issues. We will also look to explore what commonalities these groups have in how they experience and manage moments of loneliness in their everyday lives, and examine individual differences in how the home, the workplace, and the objects and people surrounding our participants influence these.
Our project will begin by working with partnering organisations to identify people representing these groups willing to participate in the research. Following this, interviews and focus group discussions will capture rich insights into the lives of our participants, focusing on their biographies and experiences as they relate to recent transitions in their lives. This will provide us a basis with which to map the ‘episodes’ of loneliness experienced by these individuals, whether they are managed online or offline, and what role empathy and trust plays in ameliorating these experiences. Quantitative measures will also be developed at this stage to enable evaluation of Phase 2 activities. This will involve surveying participants in those activities before and after engagement. This longitudinal survey will also be extended to other members of the targeted communities to provide a causal test of the relationship between online experiences and social involvement.
The second phase will focus on developing new technologies to counteract negative experiences related to loneliness and separation identified in the first phase of work. At first, we will return to our previous participants to gather their responses and input on our initial findings. Following this, researchers with a background in community engagement, the creative arts and technology design will work with our participants either on their own or during group workshops to co-create a set of provocative new design concepts to alleviate their moments of loneliness. The result of these engagements will be a set of provocative new technologies and creative activities that will be given to a small number of our participants for a period of several months. This ‘real world’ field trial of these innovative technologies will enrich our existing knowledge of how technology and creative practice may alleviate experiences of loneliness through harness empathy.
- September 2014 – May 2018
- ESRC (ES/M003558/1)
- Funded value:
- Mike Wilson, Loughborough University (Principal Investigator)
- Manuela Barreto, University of Exeter (Co-Investigator)
- Julie Barnett, University of Bath (Co-Investigator)
NORTH Lab investigators
Shaun joined Northumbria University in November 2015 after leaving the University of Lincoln where he led the Lincoln Social Computing (LiSC) Research Centre for a number of years.
After doing a postdoc at the University of Surrey, he took up his first academic post at in the School of Computing at Edinburgh Napier University in 2000. In 2005 he moved to Lincoln first as a Senior Lecturer, then Reader and he was appointed the Uk’s first Professor in social computing in 2011. His research primarily explores the use and significance of social media, and other digital services, in people’s lives and he has conducted applied work in areas such as health and wellbeing, politics and activism, and sustainability. His current focus is on the convergence of broadcast and social media in political and societal context and on how technology is used is support mental health, wellbeing and social support and cohesion. He has held grants totalling over £2million in the past 5 years from funders such as EPSRC, ESRC, the EU and Microsoft Research and is the author, or co-author, of over 100 peer-reviewed publications. He was Chair of British HCI 2015 and is the founding chair of the UK’s SIGCHI chapter.
I’m a designer by background, and most of my current research is located in the fields of human-computer interaction (HCI) and participatory design.
My research focuses on the study of how people experience, appropriate and use digital technologies in their everyday lives. I often take a research through design approach, which for me involves designing new digital prototypes, artefacts and “things” with citizens, and studying the creation and use of these prototypes to generate knowledge that is both valuable to designers and advances our understanding of social phenomena. I am specifically interested in how technology is interwoven with issues such as independence and agency in later life, could support informal and relational care for people of all ages, and might help scaffold “friendly” and “caring” communities. I also have experience and ongoing interests in human experience and technology design as it relates to self-care, trust, security and empathic communication. Generally, I’m intrigued by the ways in which digital technologies might support new interactions and engagements between people in relation to these issues, rather than be used to replace human contact (as is often the case).
Along with the above, a large amount of my research examines the practical and ethical dimensions of conducting participatory design (and participatory research in general) with citizens, especially in sensitive contexts and with people with heightened vulnerabilities. Therefore I have an ongoing interest in understanding the methods and techniques used for involving people in design and research processes, and have been involved in a series of professional events and journal special issues unpicking the ethical encounters faced when conducting participatory and technology oriented research with participants.